Uprising - Bugs / Comments / Suggestions

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Uprising - Bugs / Comments / Suggestions

totalboffin
Administrator
If you play on Uprising an notice a bug/issue please let me know.

If you have any suggestions or ideas of something you might like to see, write it up here.
If at first you don't succeed, skydiving isn't for you.
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Re: Uprising - Bugs / Comments / Suggestions

Speedy
This post was updated on .
I played for a quickie on the Development Server.
Started good with m4 silenced, then after playing for a while i fell of a roof (no surprise there ). died and respawned. When starting there was no m4 silenced only a m9 pistol which didn't want to shoot, So i thought i drag the boat to the water, that worked oke, then when entering the water, immediately after, the boat disappeared. Did let my self get killed to respawn. Did so, no m4, m9 worked until you switch from silence to loud or vice versa then it cant shoot. Broke into a car drove it got out and pistol worked again. Got shot respawned, no m4, m9 works as long as you don't switch from silence to loud or vice versa.

Can't say much more at the moment about the Uprising gametype, played to short for that, but will go give it another try again today. Thx too all who worked on this so far, seems a promising gametype.
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Re: Uprising - Bugs / Comments / Suggestions

Badger
yeah, the pistol is bugged.

It's on purpose that you spawn without the rifle, but a compromise could be that you respawn with the same amount of ammo as you had when you died (stepped off a roof :)).

Remember that the squad leader's satellite phone is also a spawn point when you deploy it. Hope that helps. 

Gather intel same as insurgency but deploy the sat phone and send the intel back to the cia.
Slow is smooth and smooth is fast
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Re: Uprising - Bugs / Comments / Suggestions

totalboffin
Administrator
After playing yesterday, the consensus regarding what should happen when you die, is that you should respawn with your previous gear items and that your old body should be removed. This makes sense, so I've updated the code. I've also set so that it should save your backpack & items inside too!

There was still an issue with spawn points, which I hopefully have corrected. If someone dies, then whoever is carrying the satphone needs to place it in order that the respawnee can rejoin you, rather than started right at the start. Once you have a safehouse, the safehouse will become the start point.
If at first you don't succeed, skydiving isn't for you.
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